For those who know what this is, feel free to skip ahead… I’m still hoping to broaden my audience, but for now that remains a group comprising of my dad, my friend Carey, and a few students whose comments I responded to after my presentation, a tad over-enthusiastically. And of this group, I’d be surprised if anyone has logged in more than the one time I sent them the link, if that. But in the spirit of lofty ambition, I will write as though addressing everyone in my vast, albeit fictitious network of like-minded VR art enthusiasts. Colloquium is the name given to what my school, OCADU (Ontario College of Art and Design… University) hosts annually in September for its cohorts of grad students. It involves a somewhat rigorous but worthwhile exercise of presenting then responding to questions about our thesis research. I sat in on last year’s round for my own cohort (my program is called Digital Futures) with the fresh eyes of a first-year grad student newly entering the stream. I found it in equal parts inspiring and intimidating. It seemed these second-year students had managed to pull together an awful lot of research acumen (read: they really seemed to know what they were doing), while the questions posed mostly by faculty went right over my head. While the latter might remain the case had I the chance to repeat that scenario of being a fly-on-the-wall member of the audience, I’m at least no longer intimidated by academic jargon. In that respect I find I tend to try to speak plainly, though I do wrestle with the desire to be more prolific as I continue the ongoing plight to find my academic legs. Last year’s Colloquium took place in the brightly lit, high-ceilinged, spacious loft that is characteristic of the design firms and start-ups renovated into the old industrial buildings that sprinkle the makeup of Toronto’s downtown core, the very same space till up till mid-March of 2020, we had called home. This was the Digital Futures Studio space, where our central classes took place, where we worked on group projects, studied, played, and napped, the pandemic hit that has affected each of us the most directly. Losing this space (but not, unfortunately, the collective fee in our tuition that contributes towards the building lease and operations) has meant we’ve lost our community in most ways. I think for the most part we try not to think about it, and consider ourselves at least lucky to have had 4.5 months to forge a foundation together in there while we had it. It was just long enough for us to be able to comfortably dart jokes and memes across our various messaging platforms or be able reach out for assistance when needed. This September, as most events worldwide have done once IT systems had been set up, the Colloquium went virtual. We presented from our homes, something we’re accustomed to doing by now, but with an added twist. Instead of the usual format of presenting to our own graduate program, we were consolidated into a two-day blitz of all the grad programs at the school. This meant our time-cap was the presiding factor – we were each allotted a hard ten minutes to disclose our research to date and intentions going forward. It was then followed by another hard-lined ten minutes for questioning in a novel, and I’m assuming somewhat Zoom fatigue-friendly, format wherein we were placed in groups categorized by keywords we provided beforehand, that spanned across all grad programs. Had I not been inclined to submit to the passive ennui of pandemic curve balls, I might’ve chosen my keywords more carefully, as my somewhat Ted Talk-style presentation warning of the dangers of big tech on creative space got nestled among richly textured introspections about the nature of collage. I felt my own diatribe pale self-consciously in its performance-driven gusto compared to the theory-backed studies of my group’s counterparts, and the line of questioning catered to the other presenters as a result. Regardless, it still went well, in spite of enduring a dull panic attack the evening previous and forcing one of my professors to help me synthesize my scrambled sea of Power Point slides into a coherent narrative while he was driving home at 10 pm. In all honesty the hard work of assembling my research had pitted me down a rabbit hole. In my attempt to respond to the bullet point of how I would “intervene” in the given field, I might’ve taken the term a bit too literally and deciphered it in the comic book sense (how will I – good guy – intervene with threat of corporations – bad guy). And from that vantage point, the looming hand of big tech was permeating around every corner. I had spent the last several months deeply invested in the creative potential of virtual reality, an activity that necessitates turning a deliberate blind eye to suspicious goings-on behind the scenes, in order to foster an innocent, child-like wonder. It was inevitable that when it came time to thrust my meanderings about a still-largely speculated field into a public (and okay, intimidating) arena, I would have no choice but to face up to the threat of Big Tech. The professor in question fanned the fire in the sense that when I addressed these concerns to him, he seemed to respond, “welcome to big show!” and in that aerosol-filled rabbit hole, handed me a match. Unfortunately this was all taking place at the 11th hour (and more literally, at 2 or 3 am before a 10:30 am presentation slot). The presentation even got its subtitle from this conversation, a direct quote from my professor in describing the exploit of creative talent for corporate means: “the canary in the goldmine”. The result was that I threw my own curveball into the mix by preparing my presentation about art in virtual reality around the theme of corporate control. Whoops. It’s not to say this is irrelevant to my research, far from it. It’s more like after spending four months dancing around in a field, I fell into a muddy pothole the night before then called my choreographed performance “Beware of hole.” In other words, fields have potholes just as artists have their own dangers to recon with. It’s part of the picture and by all means worth calling attention to, but it’s not the sum of its parts. I started coming to terms with this a day later, when fervently summarizing my suspicious findings to my dad, a career programmer, writer and musician, while his humanitarian-valued wife cheered me on. With a vapid expression he just shrugged and looked off as though distracted by something out the window, perhaps a falling leaf. It wasn’t so much the look of “Tell me something I don’t know”, as “Oh, this channel again?”. At first I tried to write this off in my head as the bored cynicism of age (and to my dad when you read this- come on, like you don’t play that up). But when in a feedback session with my advisor, that shrug was articulated into well-phrased reasoning that echoed the same blend of understanding and self-aware dissonance, my pointed finger at that rabbit hole finally relaxed and fell to my side. With a bit of jump in my still stumbling legs, I turned my gaze back out to the field of rabbits.
Now, without further ado… The link below is the video of my Colloquium presentation. Following that: each slide of my presentation, with the corresponding excerpt of script.
I started working on this blog throughout the summer. It serves as a grab-bag for everything that relates to my research, from reviews about the hardware and apps to stream-of-thought reflections and musings, to technical documentation about the production process. It’s my intention to immerse myself into the VR art community, and this blog will be my hub. As I begin to network with other artists in the community I’ll invite them into this space to read and comment.
Along with the blog, I’ve started posting my process videos on a YouTube channel. In this recent post I’ve included a video, in which I talk through my first attempt at creating an environment in Tilt Brush. As it was an experimental project, I won’t get into the details, but it was a fascinating journey in attempting to recreate a Japanese woodblock print into a ‘life-size’ virtual space you can walk around in.